Book Image

Corona SDK Mobile Game Development: Beginner's Guide

Book Image

Corona SDK Mobile Game Development: Beginner's Guide

Overview of this book

Corona SDK is the fastest and easiest way to create commercially successful cross platform mobile games. Just ask Robert Nay, a 14 year old who created Bubble Ball - downloaded three million times, famously knocking Angry Birds off the top spot. You don't need to be a programming veteran to create games using Corona. Corona SDK is the number one tool for creating fun, simple blockbuster games. Assuming no experience at all with programming or game development you will learn the basic foundations of Lua and Corona right through to creating several monetized games deployable to Android and Apple stores. You will begin with a crash course in Lua, the programming language underpinning the Corona SDK tool. After downloading and installing Corona and writing some simple code you will dive straight into game development. You will start by creating a simple breakout game with controls optimized for mobile. You will build on this by creating two more games incorporating different features such as falling physics. The book ends with a tutorial on social network integration, implementing in app purchase and most important of all monetizing and shipping your game to the Android and App stores.
Table of Contents (18 chapters)
Corona SDK Mobile Game Development Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Chapter 10. Optimizing, Testing, and Shipping your Games

Developing a game to the point of completion is a great accomplishment. It's one step closer to sharing it with the rest of the world so other people can play your new app. The benefit of creating your game with Corona SDK is that you have the option to build for iOS and/or Android. You want to ensure your application is ready for submission so it can be distributed in the mobile platform you're developing in. We'll go over the process of what it takes to prepare your game for its release state.

In this chapter, we will learn the following topics:

  • Improve performance of your application

  • Set up a distribution provisioning profile for the App Store

  • Manage application information in iTunes Connect

  • Learn how to submit an application to application loader

  • Sign applications for Android

  • Learn how to submit an application to the Google Play Store