We've taken our game Egg Drop and explored ways to create game physics to react with collision detection and tracking other useful data such as lives and a points system. We also worked with customizing physical bodies and creating names for our display objects that apply to the game score count.
Next, we'll be adding a menu system that incorporates an introduction to the game and also applying a pause menu during gameplay and saving high scores when the game is over.
We're on our way to completing an application that has the necessary elements that will be ready for the App Store or Google Play Store.
In this chapter, we will learn the following topics:
Saving high scores
Adding a pause menu
Changing scenes with Storyboard API
Adding a loading screen
Adding a main menu and options menu
So let's keep on going!