Michelle M. Fernandez is a mobile game developer for iOS/Android devices and co-founder of MobiDojo (http://www.mobidojo.com). She is also a mentor for aspiring artists and programmers trying to break into the game industry. After experimenting with several game engines over the years, she was introduced to Corona SDK in late 2010 and has been an avid user of the program ever since. She enjoys creating tutorials and new game frameworks for others to learn from. When Michelle is not developing games, she is spending time with friends and family, playing video games, basketball, singing, or baking delicious pastries.
Corona SDK Mobile Game Development: Beginner's Guide
Corona SDK Mobile Game Development: Beginner's Guide
Overview of this book
Corona SDK is the fastest and easiest way to create commercially successful cross platform mobile games. Just ask Robert Nay, a 14 year old who created Bubble Ball - downloaded three million times, famously knocking Angry Birds off the top spot. You don't need to be a programming veteran to create games using Corona. Corona SDK is the number one tool for creating fun, simple blockbuster games. Assuming no experience at all with programming or game development you will learn the basic foundations of Lua and Corona right through to creating several monetized games deployable to Android and Apple stores. You will begin with a crash course in Lua, the programming language underpinning the Corona SDK tool. After downloading and installing Corona and writing some simple code you will dive straight into game development. You will start by creating a simple breakout game with controls optimized for mobile. You will build on this by creating two more games incorporating different features such as falling physics. The book ends with a tutorial on social network integration, implementing in app purchase and most important of all monetizing and shipping your game to the Android and App stores.
Table of Contents (18 chapters)
Corona SDK Mobile Game Development Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
Getting Started With Corona SDK
Lua Crash Course and the Corona Framework
Building our First Game: Breakout
Game Controls
Animating our Game
Playing Sounds and Music
Physics: Falling Objects
Operation Storyboard
Handling Multiple Devices and Networking your Apps
Optimizing, Testing, and Shipping your Games
Implementing In-App Purchases
Pop Quiz Answers
Customer Reviews