There are limited resources on a device. As much as we wish they were as powerful as a desktop to hold so much memory, it's not at that point yet. This is why it is important to remove display objects from the display hierarchy when you no longer use them in your application. This helps the overall system performance by reducing memory consumption and eliminates unnecessary drawing.
When a display object is created, it is added by default to the root object of the display hierarchy. This object is a special kind of group object known as the stage object.
In order to keep an object from rendering on screen, it needs to be removed from the scene. The object needs to be removed explicitly from its parent. This removes the object from the display hierarchy. This can be done in either of the two following ways:
myImage.parent:remove( myImage )
-- remove myImage
from hierarchy
or
myImage:removeSelf( )
-- same as above
This does not free all the memory from the display...