Book Image

Corona SDK Mobile Game Development: Beginner's Guide

Book Image

Corona SDK Mobile Game Development: Beginner's Guide

Overview of this book

Corona SDK is the fastest and easiest way to create commercially successful cross platform mobile games. Just ask Robert Nay, a 14 year old who created Bubble Ball - downloaded three million times, famously knocking Angry Birds off the top spot. You don't need to be a programming veteran to create games using Corona. Corona SDK is the number one tool for creating fun, simple blockbuster games. Assuming no experience at all with programming or game development you will learn the basic foundations of Lua and Corona right through to creating several monetized games deployable to Android and Apple stores. You will begin with a crash course in Lua, the programming language underpinning the Corona SDK tool. After downloading and installing Corona and writing some simple code you will dive straight into game development. You will start by creating a simple breakout game with controls optimized for mobile. You will build on this by creating two more games incorporating different features such as falling physics. The book ends with a tutorial on social network integration, implementing in app purchase and most important of all monetizing and shipping your game to the Android and App stores.
Table of Contents (18 chapters)
Corona SDK Mobile Game Development Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Let's get everything moving


We have introduced transitions in Chapter 3, Building our First Game: Breakout and briefly touched base with it. Let's go into more detail with them.

Transitions

The transition library allows you to create animations with only a single line of code by allowing you to tween one or more properties of a display object. We discussed the basics of transitions back in Chapter 3, Building our First Game: Breakout.

This can be done through the transition.to method, which takes a display object and a table containing the control parameters. The control parameters specify the duration of the animation and the final values of properties for the display object. The intermediate values for a property are determined by an easing function that is also specified as a control parameter.

transition.to(): Animates a display object's properties over time using the easing transitions.

Syntax: handle = transition.to( target, params )

Parameters used are as follows:

  • target: A display object...