Book Image

Mastering Android Game Development with Unity

By : Siddharth Shekar
Book Image

Mastering Android Game Development with Unity

By: Siddharth Shekar

Overview of this book

Game engines such as Unity are the power-tools behind the games we know and love. Unity is one of the most widely-used and best loved packages for game development and is used by everyone, from hobbyists to large studios, to create games and interactive experiences for the Web, desktop, mobile, and console. With Unity's intuitive, easy-to-learn toolset and this book, it's never been easier to become a game developer. You will begin with the basic concepts of Android game development, a brief history of Android games, the building blocks of Android games in Unity 5, and the basic flow of games. You will configure an empty project for the Jetpack Joyride Clone Game, add an environment and characters, and control them. Next you will walk through topics such as particle systems, camera management, prefabs, animations, triggers, colliders, and basic GUI systems. You will then cover the basic setup for 3D action fighting games, importing models, textures and controlling them with a virtual on-screen joystick. Later you will set up Scene for 3D Configuration, create basic gameplays, and manage input controls. Next you will learn to create the interface for the main menu, gameplay, game over, achievements, and high score screens. Finally you will polish your game with stats, sounds, and Social Networking, followed by testing the game on Android devices and then publishing it on Google Play, Amazon, and OUYA Stores.
Table of Contents (15 chapters)
Title Page
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Customer Feedback
Preface

Humanoid animation using Unity


Animations are the core component of any game. Without them, a game is just a sequence of pictures and the user will have no idea of what's going on in the game. We learned about animations in Chapter 2, Finishing the Perky Penguin 2D Game, for our 2D game, Perky Penguin, to control the animations of a penguin and lasers using state machines and controllers. But, when it comes to 3D, things get a lot more complicated to manage and handle. The reasons for this complexity varies depending on what kind of animations we want to create and manage in Unity, but generally creating character animations such as walk cycle or running cycle takes a lot of effort and cannot be made in Unity. These animations need more details and are developed in advanced tools such as Autodesk Maya, 3D Studio Max, and so on. In this section, we will not discuss how these animations are created, as it is beyond the scope of this book, but we will discuss how these animations are imported...