Book Image

Mastering Android Game Development with Unity

By : Siddharth Shekar
Book Image

Mastering Android Game Development with Unity

By: Siddharth Shekar

Overview of this book

Game engines such as Unity are the power-tools behind the games we know and love. Unity is one of the most widely-used and best loved packages for game development and is used by everyone, from hobbyists to large studios, to create games and interactive experiences for the Web, desktop, mobile, and console. With Unity's intuitive, easy-to-learn toolset and this book, it's never been easier to become a game developer. You will begin with the basic concepts of Android game development, a brief history of Android games, the building blocks of Android games in Unity 5, and the basic flow of games. You will configure an empty project for the Jetpack Joyride Clone Game, add an environment and characters, and control them. Next you will walk through topics such as particle systems, camera management, prefabs, animations, triggers, colliders, and basic GUI systems. You will then cover the basic setup for 3D action fighting games, importing models, textures and controlling them with a virtual on-screen joystick. Later you will set up Scene for 3D Configuration, create basic gameplays, and manage input controls. Next you will learn to create the interface for the main menu, gameplay, game over, achievements, and high score screens. Finally you will polish your game with stats, sounds, and Social Networking, followed by testing the game on Android devices and then publishing it on Google Play, Amazon, and OUYA Stores.
Table of Contents (15 chapters)
Title Page
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Customer Feedback
Preface

Understanding Unity uGUI


With the introduction of the Unity's uGUI system, it has been very convenient to set up GUI elements in Unity. We will look at how uGUI works and how to display image and text on to the scene. We will also see how to change the text dynamically in the next topic when we implement the health for the player and the enemy.

All the UI elements in Unity are present in the GameObject dropdown in the menu in Unity, as shown in the following screenshot:

You can create three types of basic UI elements: Text, Image, and Raw Image.

The Text option in the menu is a basic text element used to display text-like score, health, energy, and so on. So, like any text element, you can specify text height and font, such as bold or italic. When you create a new text element, there are options such as Canvas, Text, and EventSystem added for each text element that you add:

When a new text UI element is created, it is placed at the center by default, with the default text New Text, as shown...