Book Image

Mastering Android Game Development with Unity

By : Siddharth Shekar
Book Image

Mastering Android Game Development with Unity

By: Siddharth Shekar

Overview of this book

Game engines such as Unity are the power-tools behind the games we know and love. Unity is one of the most widely-used and best loved packages for game development and is used by everyone, from hobbyists to large studios, to create games and interactive experiences for the Web, desktop, mobile, and console. With Unity's intuitive, easy-to-learn toolset and this book, it's never been easier to become a game developer. You will begin with the basic concepts of Android game development, a brief history of Android games, the building blocks of Android games in Unity 5, and the basic flow of games. You will configure an empty project for the Jetpack Joyride Clone Game, add an environment and characters, and control them. Next you will walk through topics such as particle systems, camera management, prefabs, animations, triggers, colliders, and basic GUI systems. You will then cover the basic setup for 3D action fighting games, importing models, textures and controlling them with a virtual on-screen joystick. Later you will set up Scene for 3D Configuration, create basic gameplays, and manage input controls. Next you will learn to create the interface for the main menu, gameplay, game over, achievements, and high score screens. Finally you will polish your game with stats, sounds, and Social Networking, followed by testing the game on Android devices and then publishing it on Google Play, Amazon, and OUYA Stores.
Table of Contents (15 chapters)
Title Page
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Customer Feedback
Preface

Introduction to Particle Effects


Particle Effects are a very big part of a game experience; they add ambience to the game or let us know that something special is going to happen or is happening. We see particles in the form of dust, clouds, rain, and also in the form of the celebration that happens at the end of the game. They can really be whatever you plan to make of them. For the purpose of our game, we are going to add confetti at the gameover.

A particle system in Unity is also a game object, so to create a particle system, go to the GameObject menu and select the Particle System option:

Press the F key on the keyboard to highlight the Particle System option as it might be created away from the main camera. In my case, it was created at 900, 300, and -26. Don't worry about the positioning of the particle. We will manually change where we want the particle to be created at the end when we want it to be spawned.

Once you zoom in on the Particle System, you will see a cone shape and see...