Book Image

Mastering Android Game Development with Unity

By : Siddharth Shekar
Book Image

Mastering Android Game Development with Unity

By: Siddharth Shekar

Overview of this book

Game engines such as Unity are the power-tools behind the games we know and love. Unity is one of the most widely-used and best loved packages for game development and is used by everyone, from hobbyists to large studios, to create games and interactive experiences for the Web, desktop, mobile, and console. With Unity's intuitive, easy-to-learn toolset and this book, it's never been easier to become a game developer. You will begin with the basic concepts of Android game development, a brief history of Android games, the building blocks of Android games in Unity 5, and the basic flow of games. You will configure an empty project for the Jetpack Joyride Clone Game, add an environment and characters, and control them. Next you will walk through topics such as particle systems, camera management, prefabs, animations, triggers, colliders, and basic GUI systems. You will then cover the basic setup for 3D action fighting games, importing models, textures and controlling them with a virtual on-screen joystick. Later you will set up Scene for 3D Configuration, create basic gameplays, and manage input controls. Next you will learn to create the interface for the main menu, gameplay, game over, achievements, and high score screens. Finally you will polish your game with stats, sounds, and Social Networking, followed by testing the game on Android devices and then publishing it on Google Play, Amazon, and OUYA Stores.
Table of Contents (15 chapters)
Title Page
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Customer Feedback
Preface

Finishing up gameplay


To track the player and enemy's health, we need variables to track how much health both have and how much damage both can do to each other.

For this, open up playerScript and add variables called health and damage at the top of the class. Then, set the value of the health variable to 100 and that of the damage variable to 10. So, the player will start with a health of 100, and when they hit the enemy, they will do a damage of 10 to the enemy:

    using UnityEngine; 
    using System.Collections; 
    public class playerScript : MonoBehaviour { 
        public int health = 100; 
        public int damage = 20; 

        private Animator anim; 
        // other code 
    } 

Similarly, add the same code as that of playerScript class to the enemyScipt class as well. Since we want to be fair, we will set the enemy's health to be 100 as well and set the damage that they can do to 10. Make sure you use the public access specifier because only then we will be able to access the...