Book Image

Mastering Android Game Development with Unity

By : Siddharth Shekar
Book Image

Mastering Android Game Development with Unity

By: Siddharth Shekar

Overview of this book

Game engines such as Unity are the power-tools behind the games we know and love. Unity is one of the most widely-used and best loved packages for game development and is used by everyone, from hobbyists to large studios, to create games and interactive experiences for the Web, desktop, mobile, and console. With Unity's intuitive, easy-to-learn toolset and this book, it's never been easier to become a game developer. You will begin with the basic concepts of Android game development, a brief history of Android games, the building blocks of Android games in Unity 5, and the basic flow of games. You will configure an empty project for the Jetpack Joyride Clone Game, add an environment and characters, and control them. Next you will walk through topics such as particle systems, camera management, prefabs, animations, triggers, colliders, and basic GUI systems. You will then cover the basic setup for 3D action fighting games, importing models, textures and controlling them with a virtual on-screen joystick. Later you will set up Scene for 3D Configuration, create basic gameplays, and manage input controls. Next you will learn to create the interface for the main menu, gameplay, game over, achievements, and high score screens. Finally you will polish your game with stats, sounds, and Social Networking, followed by testing the game on Android devices and then publishing it on Google Play, Amazon, and OUYA Stores.
Table of Contents (15 chapters)
Title Page
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Customer Feedback
Preface

Importing the player model


First, make sure you create a new Unity 3D project. This is not like the first project we created as this is going to be a 3D project, not a 2D project.

Once you've created the project, you will find the Dude.FBX file in the assets for this chapter, so drag and drop the file into the Unity project:

In your case the model will be gray, not red as shown here. To make it red, double-click on the Materials folder. You will see the 01- Default file. When you select it, you'll will get an option to change the color of the object. Click on the gray box next to the Albedo option in the Inspector panel and select a red color to change the color of the character:

The next thing that needs to be done by us is to create animation clips for all the animations that we have in the game. Click on the Dude character in the Assets folder of the project. Now look at the Inspector pane. In the Inspector pane you will see three tabs called Model, Rig, and Animations, as shown in the following...