Book Image

Mastering Android Game Development with Unity

By : Siddharth Shekar
Book Image

Mastering Android Game Development with Unity

By: Siddharth Shekar

Overview of this book

Game engines such as Unity are the power-tools behind the games we know and love. Unity is one of the most widely-used and best loved packages for game development and is used by everyone, from hobbyists to large studios, to create games and interactive experiences for the Web, desktop, mobile, and console. With Unity's intuitive, easy-to-learn toolset and this book, it's never been easier to become a game developer. You will begin with the basic concepts of Android game development, a brief history of Android games, the building blocks of Android games in Unity 5, and the basic flow of games. You will configure an empty project for the Jetpack Joyride Clone Game, add an environment and characters, and control them. Next you will walk through topics such as particle systems, camera management, prefabs, animations, triggers, colliders, and basic GUI systems. You will then cover the basic setup for 3D action fighting games, importing models, textures and controlling them with a virtual on-screen joystick. Later you will set up Scene for 3D Configuration, create basic gameplays, and manage input controls. Next you will learn to create the interface for the main menu, gameplay, game over, achievements, and high score screens. Finally you will polish your game with stats, sounds, and Social Networking, followed by testing the game on Android devices and then publishing it on Google Play, Amazon, and OUYA Stores.
Table of Contents (15 chapters)
Title Page
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Customer Feedback
Preface

About the Reviewers

Asema Hassan is a game developer, AI researcher, and tutor. She is currently writing her master’s thesis at Otto von Guericke University, Magdeburg, Germany. Her major research focus is on artificial intelligence in games. She also works part time at the German Center for Neurodegenerative Diseases, where she develops 3D VR simulations in Unity along with her team.

She previously worked in Pakistan's game industry for almost 3 years. At Agnitus, she worked as a software engineer for more than 2 years and developed various 2D/2.5D games for Android/iOS. She has deep knowledge of Unity Engine, C#, and C++.  She is also a supervisor for the PakGamers community, where her main responsibility is to guide new students on the game development process.

She likes to travel a lot and take photographs. You can find out more about her on http://asemahassan.blogspot.de.

 

I would like to thank Packt Publishing for giving me a chance to be a reviewer on this book and would also like to appreciate all efforts of the authors to make this book a good read.

 

Engin Polat has been involved in many large-scale and medium-scale projects on .NET technologies as a developer, architect, and consultant and has won many awards since 1999.

Since 2008, he has been conducting training for many large enterprises in Turkey on Windows development, web development, distributed application development, software architecture, mobile development, cloud development, and so on.

Apart from this, he organizes seminars and events in many universities in Turkey on .NET technologies, Windows platform development, cloud development, web development, game development, and so on.

He shares his experiences on his personal blog (http://www.enginpolat.com).

He has MCP, MCAD, MCSD, MCDBA, and MCT certifications.

In 2012, he was recognized as a Windows development MVP (Most Valuable Professional) by Microsoft, and in 2017, he got recognized as a Visual Studio and Development Technologies MVP too.

Between 2013 and 2015, he was recognized as a Nokia Developer Champion; very few people in the world are given this award. In 2015, he was recognized as the regional director by Microsoft.

He has worked on several books by Packt, including Mastering Cross Platform with XamarinXamarin BlueprintsXamarin by Example, and Mastering Xamarin UI Development.

 

I'd like to thank my dear wife, Yeliz, and my beautiful daughter, Melis Ada, for all the support they gave me while I was working on this book. I also want to give a warm welcome to the newest member of my family, my dear son, Utku Ege.