Book Image

Mastering Android Game Development with Unity

By : Siddharth Shekar
Book Image

Mastering Android Game Development with Unity

By: Siddharth Shekar

Overview of this book

Game engines such as Unity are the power-tools behind the games we know and love. Unity is one of the most widely-used and best loved packages for game development and is used by everyone, from hobbyists to large studios, to create games and interactive experiences for the Web, desktop, mobile, and console. With Unity's intuitive, easy-to-learn toolset and this book, it's never been easier to become a game developer. You will begin with the basic concepts of Android game development, a brief history of Android games, the building blocks of Android games in Unity 5, and the basic flow of games. You will configure an empty project for the Jetpack Joyride Clone Game, add an environment and characters, and control them. Next you will walk through topics such as particle systems, camera management, prefabs, animations, triggers, colliders, and basic GUI systems. You will then cover the basic setup for 3D action fighting games, importing models, textures and controlling them with a virtual on-screen joystick. Later you will set up Scene for 3D Configuration, create basic gameplays, and manage input controls. Next you will learn to create the interface for the main menu, gameplay, game over, achievements, and high score screens. Finally you will polish your game with stats, sounds, and Social Networking, followed by testing the game on Android devices and then publishing it on Google Play, Amazon, and OUYA Stores.
Table of Contents (15 chapters)
Title Page
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Customer Feedback
Preface

Publishing the game


Open the Android Developer Console, select All Applications, and select the app that you would like to publish. Upload the new APK to the site.

Next, we have to make sure that all the sections are checked with a green tick mark as we publish the game only after this is done:

So select the Store listing link and fill in the Title, Short Description, and Full Description fields:

  • The Title field takes the name of the game that will be displayed on the app store, so make sure the name is unique, catchy, and easy to remember.
  • The Short Description is shown on the store as well. The short description is more like a sneak peak into what the game/asp is about. Usually, you will specify the USP of the product telling the reader what makes your game appealing and different from other products. You will also specify the genre of the game here so that if the reader is into that genre then they can read further about it. Once the user clicks the link it will reveal the full description...