Book Image

Mastering Android Game Development with Unity

By : Siddharth Shekar
Book Image

Mastering Android Game Development with Unity

By: Siddharth Shekar

Overview of this book

Game engines such as Unity are the power-tools behind the games we know and love. Unity is one of the most widely-used and best loved packages for game development and is used by everyone, from hobbyists to large studios, to create games and interactive experiences for the Web, desktop, mobile, and console. With Unity's intuitive, easy-to-learn toolset and this book, it's never been easier to become a game developer. You will begin with the basic concepts of Android game development, a brief history of Android games, the building blocks of Android games in Unity 5, and the basic flow of games. You will configure an empty project for the Jetpack Joyride Clone Game, add an environment and characters, and control them. Next you will walk through topics such as particle systems, camera management, prefabs, animations, triggers, colliders, and basic GUI systems. You will then cover the basic setup for 3D action fighting games, importing models, textures and controlling them with a virtual on-screen joystick. Later you will set up Scene for 3D Configuration, create basic gameplays, and manage input controls. Next you will learn to create the interface for the main menu, gameplay, game over, achievements, and high score screens. Finally you will polish your game with stats, sounds, and Social Networking, followed by testing the game on Android devices and then publishing it on Google Play, Amazon, and OUYA Stores.
Table of Contents (15 chapters)
Title Page
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Customer Feedback
Preface

Adding sound


For adding sounds, the files are included in the Resources folder for this chapter. There are three files in total, of which two are sounds effects and one is a music file. The sounds effects are to be used in the game.

The punch sound is to be played when whether the enemy or the player gets hit. The block sound is to be played when the player or the enemy blocks the attack. The bgMusic file is the background music file that is to be played when any scene loads. Drag the Audio folder into the project.

Now open the MainMenu scene. And drag the bgMusic file into the scene. Take a look at the Inspector pane:

The position of the background music doesn't matter, but if you were using the sound for ambience then make sure that you set the location of the sound source.

The Play On Awake option is checked by default, which is what we want. However, we also want the music to be looped, so make sure to check the Loop checkbox as well.

If you play the scene, you will hear the sound playing...