We will continue working with the character that was imported with embedded animations.
With the character imported, we go right to the Rig tab of Import Settings to explore the remaining two animation types: Generic and Humanoid. As mentioned in previous chapters, there are two animation types that are required in order to use Mecanim, a powerful animation control tool introduced in the 4th version of Unity. I can't stress enough, how awesome Mecanim is; this system allows you to significantly improve your development pipeline and reduce the amount of code to control animations, but more about that in the next chapter. Right now we need to figure out how to set up the model to be used by this system.