Index
A
- Adjust Time Scale option / Adjust Time Scale
- ambient light
- about / Ambient light
- parameters / Ambient light
- animation
- basics / Animation basics
- custom animations, creating / Creating custom animations
- event handlers, triggering with / Triggering the event handlers with animation
- Animation editor
- using / Using the Animation editor
- controls / Editor controls
- animation states
- about / Animation states, States
- parameters / Parameters
- parameters, types / Parameter types
- conditions, setting for transitions / Setting conditions for transitions
- Adjust Time Scale option / Adjust Time Scale
- Layer tab / Layers
- animator controller
- about / The animator controller
- area light
- about / Area light
- arrow navigation / Arrow navigation
- audio clips
- about / Audio clips
- audio listener
- about / Audio listener
- Audio Listener component
- about / Audio sources and receivers
- audio mixer
- about / Introduction to audio mixer
- working / How does it work?
- modifying, at runtime / Modifying at runtime
- audio receivers
- about / Audio sources and receivers
- audio source
- about / Audio source
- properties / Audio source
- Audio Source component
- about / Audio sources and receivers
- audio sources
- about / Audio sources and receivers
B
- Blender
- exporting from / Exporting from Blender
- character, exporting from / Exporting from Blender
- Blender and Rigify, character rigging
- reference link / Importing referenced animations
- blending
- variations / Blending variations
- blend trees
- overview / Overview
- creating / Creating a blend tree
- working / Inside the blend tree
- options / Other blend tree options
- brush
- about / Brushes
- creating / Creating a brush
- importing / Importing a brush
- build on demand
- about / Continuous baking
C
- character
- about / Get your character ready
- exporting, from Blender / Exporting from Blender
- exporting, as FBX / Exporting as FBX
- configuring, in Unity / Configuring a character in Unity
- character avatar, humanoid animation type / Character avatar
- coin particles
- about / Coin particles
- Collider
- about / Collider
- Component
- deactivation / Component deactivation
- options / Component options
- Components
- about / Components
- adding / Adding components
- conditions
- setting, for transitions / Setting conditions for transitions
- configurations, keys
- about / Project settings
- Console window
- about / The Console window
- continuous baking
- about / Continuous baking
- probes, adding to level / Adding probes to the level
- correct topology, humanoid animation type / Correct topology
- Curve editor
- about / The Curve editor
- Curves / The Curve editor
- custom animations
- creating / Creating custom animations
- and world space / Custom animations and world space
- custom packages
- importing, into project / Importing custom packages into the project
- custom search
- creating / Creating a custom search
D
- 2D blending
- about / 2D blending
- 2D Freeform Directional Blend Type, using / It's all about the dots
- 2D sound
- versus 3D sound / 2D versus 3D sounds
- 3D file formats, Unity / Supported formats
- details
- considerations / What is considered a detail?
- setting up / How to set up details
- Detail type
- creating / Details
- directional light
- about / Directional light
- double-sided normals
- about / Double-sided normals
- dynamic light
- versus static light / Static versus dynamic lights
- dynamic object
- versus static object / Static versus dynamic objects
- dynamic shadows
- versus static shadows / Dynamic shadows versus static shadows
E
- emission materials
- about / Emission materials
- event handlers
- triggering, with animation / Triggering the event handlers with animation
- Exit Time
- about / States
- export
- textures, preparing for / Preparing textures for export
F
- FBX
- character, exporting into / Exporting as FBX
- filters
- about / Filters and reverb zones
- flare
- about / Flare
- Flythrough mode / Flythrough
G
- Game window
- about / The Game window
- play testing / Play testing
- controls / Game window controls
- generic animation type
- about / Generic Animation Type
- Gizmo / Gizmo
- Global Illumination (GI)
- about / Global Illumination
- environment, preparing / Preparing the environment
- static object, versus dynamic object / Static versus dynamic objects
- light, fixing coming from crack / Fixing the light coming from the crack
- emission materials / Emission materials
- shadows / Shadows
- shadows, enabling / Shadows
- Grass type
- creating / Grass
- greyblocking
- about / Greyblocking
H
- halos
- about / Halo
- hand waving, on move motion
- example / Hand waving on move motion
- heightmaps
- used, for creating terrain / Creating the terrain using heightmaps
- drawing / Drawing a heightmap
- exporting / Exporting a heightmap
- applying, to terrain / Applying heightmap to a terrain
- Hierarchy window
- about / The Hierarchy window
- humanoid animation type
- about / Humanoid Animation Type
- character avatar / Character avatar
- correct topology / Correct topology
- additiional options / Additional options
I
- Inspector window
- about / The Inspector window
K
- keys
- reference link / Project settings
L
- Labels
- about / Labels
- Layer tab, animation states
- about / Layers
- creation / Creation
- hand waving, on move motion / Hand waving on move motion
- Legacy animation system
- about / The animator controller
- level
- trees, adding to / Adding trees to the level
- lights, bringing into level / Bringing lights into the level
- publishing / Publishing the level
- level loading
- about / Level loading and streaming
- limitations / Level loading limitations
- level meshing
- about / Level meshing
- light component
- about / Light component
- light cookies
- about / Light cookies
- creating / Creating light cookies
- lighting effects
- about / Lighting effects
- light cookies / Light cookies, Creating light cookies
- flares / Flares and halos, Flare
- halos / Flares and halos, Halo
- Lighting window
- options / Lighting options
- lightmapping
- about / Lightmapping
- static light, versus dynamic light / Static versus dynamic lights
- dynamic shadows, versus static shadows / Dynamic shadows versus static shadows
- light probes
- about / Light probes
- lights
- bringing, into level / Bringing lights into the level
- light types
- about / Light types
- point light / Point light
- spot light / Spot light
- directional light / Directional light
- area light / Area light
- locomotion
- creating / Creating locomotion
- setup / Setup
- walking cycle, creating / Walking
- animations, turning / Turning
- animations, strafing / Strafing
- LODBias
- about / LODBias
- LODs
- using, in Unity / Using LODs in Unity
- preparing / How to prepare LODs
- setting up, in Unity / Setting up LODs in Unity
M
- Main Camera object
- purpose / The purpose of a Main Camera object
- Materials
- about / Basic application
- materials
- about / What are Materials?
- creating / Creating Materials
- shader types / Shader types
- materials, Unity
- about / Materials in Unity
- meshes
- configuring / Configuring meshes
- Model-Meshes options / Model-meshes options
- double-sided normals / Double-sided normals
- Labels / Labels
- model
- overview / Model overview
- Model-Meshes options
- about / Model-meshes options
- mouse navigation / Mouse navigation
N
- navigation, Scene window
- arrow navigation / Arrow navigation
- mouse navigation / Mouse navigation
- Flythrough mode / Flythrough
- Gizmo / Gizmo
- non power of two textures (NPOT) / Preparing textures for export
O
- object
- renaming, in Project window / Rename
- setting up, before export / Object setup before exporting
- object layers
- about / Object layers
- object manipulation
- about / Object manipulation
- tools / Object manipulation
- snapping / Snapping
- greyblocking / Greyblocking
- object parenting
- about / Object parenting
- objects, importing
- reference link / Importing referenced animations
- objects, placing on separate layers
- benefits / Object layers
P
- paint details
- about / Paint details
- parenting
- and prefabs / Parenting and prefabs
- particle editor
- about / The particle editor
- particle effect, waterfall
- requisites / Setting up assets
- enhancing / Polishing
- texture sheet animation / Texture sheet animation
- particles
- about / What are particles?
- configuring / Configuring particles
- particle system
- controls / The particle editor
- configuring / Configuring the particle system
- emitting direction, of particles / Emitting direction
- pivot point, parent object / The pivot point
- point light
- about / Point light
- Precomputed Realtime GI / Static versus dynamic objects
- prefabs
- about / Prefabs
- creating / Prefabs
- working / Prefabs
- and parenting / Parenting and prefabs
- primitives
- creating / Creating primitives
- project
- starting / Starting a project
- custom packages, importing into / Importing custom packages into the project
- projectors
- about / Projectors
- basic application / Basic application
- other applications / Other applications
- project settings
- about / Project settings
- Project window
- about / The Project window
- search, using / Search
- object, renaming / Rename
- prop animation
- importing, into Unity / Importing the prop animation into Unity
- props
- importing, into Unity / Importing props into Unity, The importing process
R
- Realtime GI / Static versus dynamic objects
- referenced animations
- importing / Importing referenced animations
- reflection probes
- about / Reflection probes
- settings / Reflection probe settings
- types / Types of reflection probes
- runtime settings / Runtime settings
- Cubemap capture settings / Cubemap capture settings
- positioning / Positioning of a reflection probe
- reverb zones
- about / Filters and reverb zones
- rigidbodies
- about / Rigidbodies
- parameters / Rigidbodies
S
- scene configuration
- about / Scene configuration
- Scene window
- about / The Scene window
- navigation / Scene navigation
- sculpting, terrain
- about / Sculpting
- search
- about / Search
- custom search, creating / Creating a custom search
- shader types, materials
- about / Shader types
- material parameters / Material parameters
- rendering modes / Rendering modes
- shadows
- Skybox
- about / Skybox
- snapping
- about / Snapping
- spot light
- about / Spot light
- static light
- versus dynamic light / Static versus dynamic lights
- static object
- versus dynamic object / Static versus dynamic objects
- static shadows
- versus dynamic shadows / Dynamic shadows versus static shadows
- Strafing clip
- modifying / Modifying a strafing clip
- streaming
- about / Level loading and streaming
- Sub-State Machine
- about / A sub-state machine
T
- terrain
- creating / Creating terrain
- sculpting / Sculpting
- creating, heightmaps used / Creating the terrain using heightmaps
- heightmaps, applying to / Applying heightmap to a terrain
- texturing / Texturing the terrain
- terrain settings
- customizing / Customizing terrain settings
- Terrain Settings tab
- base terrain / Base terrain
- tree and detail objects / Tree and detail objects
- resolution / Resolution
- textures
- configuring / Configuring textures
- supported formats / Supported formats
- preparing, for export / Preparing textures for export
- types / Settings for various texture types
- importing / Importing textures
- texture sheet animation / Texture sheet animation
- texture terrain
- about / The terrain texture
- transitions
- conditions, setting for / Setting conditions for transitions
- creating, from Strafe states / Transition from and to sub-state
- creating, to Strafe states / Transition from and to sub-state
- Tree editor
- trees
- adding, to level / Adding trees to the level
U
- Unity
- props, importing into / Importing props into Unity, The importing process
- 3D file formats / Supported formats
- LODs, using in / Using LODs in Unity
- LODs, setting up in / Setting up LODs in Unity
- prop animation, importing into / Importing the prop animation into Unity
- character, configuring in / Configuring a character in Unity
- Unity Technologies
W
- waterfall
- creating / Creating a waterfall
- water solutions, Unity / Water in Unity
- windows
- about / Windows
- Scene window / The Scene window
- Game window / The Game window
- Hierarchy window / The Hierarchy window
- Inspector window / The Inspector window
- Project window / The Project window
- Console window / The Console window
- controls / Window controls
- layout, modifying of / Changing the window layout
- custom layout, creating / Creating a custom layout
- wrong topology example
- about / Wrong topology example
- muscles configuration / Muscles
- character muscles, adjusting / Adjust character muscles