Book Image

Mastering Unity 5.x

By : Alan Thorn
Book Image

Mastering Unity 5.x

By: Alan Thorn

Overview of this book

Mastering Unity 5.x is for developers wishing to optimize the features of Unity 5.x. With an in-depth focus on a practical project, learn all about Unity architecture and impressive animation techniques. With this book, produce fun games with confidence.
Table of Contents (16 chapters)
Mastering Unity 5.x
Credits
About the Author
Acknowledgment
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Level design - tips and tricks


Don't underestimate the design challenges faced when building a level. Arranging mesh modules meaningfully and constructing a layout that encourages exploration and invites interest is challenging. Is a corridor too long or too bendy? Is a walkway too narrow or too wide? Should there be a prop (such as a chair or a desk) in the corner of a room? These types of questions, and others, matter! They're not the kinds of things that should be settled just by flipping a coin. Consider the following design tips and tricks; that is, some guiding principles intended to help you build more interesting levels faster and easier.

Objective and feedback

Always remember the player objective when designing-the goal to be reached by the player during gameplay. This may be reaching a specific location, defeating a specific enemy, achieving a financial target, or something else. Most players like to feel successful, like to feel like they're moving toward that goal. During gameplay...