Book Image

Mastering Unity 5.x

By : Alan Thorn
Book Image

Mastering Unity 5.x

By: Alan Thorn

Overview of this book

Mastering Unity 5.x is for developers wishing to optimize the features of Unity 5.x. With an in-depth focus on a practical project, learn all about Unity architecture and impressive animation techniques. With this book, produce fun games with confidence.
Table of Contents (16 chapters)
Mastering Unity 5.x
Credits
About the Author
Acknowledgment
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Git and the Web


Git is a tool that's especially useful for collaborating with other developers working on the same project. Sometimes, other developers will be working in the same room, office, or building. And, when they are, you can connect with them through an internal server or network. But often, developers will be located across the globe, working in different countries and time zones. All of them still need access to the same code and files, however; and thus, all of them need access to the same Git Repo. This allows developers to access shared files, make commits and upload branches. To achieve this, we'll need to use a Remote Repository, as opposed to a Local Repository. In Git a Repo can be either Remote or Local. A Local Repo is saved on your local hard drive, while a Remote Repo is accessed from a web server. When working with a Remote Repo, users often take a local copy of the Remote Repo (a Clone), and use the Clone to make changes which can be uploaded later back to the Remote...