Book Image

Mastering Unity 5.x

By : Alan Thorn
Book Image

Mastering Unity 5.x

By: Alan Thorn

Overview of this book

Mastering Unity 5.x is for developers wishing to optimize the features of Unity 5.x. With an in-depth focus on a practical project, learn all about Unity architecture and impressive animation techniques. With this book, produce fun games with confidence.
Table of Contents (16 chapters)
Mastering Unity 5.x
Credits
About the Author
Acknowledgment
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Chapter 3.  Player Controls - Movement

This chapter focuses in depth on building cross-platform player controls. This process involves making animations using the animation editor, developing animation graphs with Mecanim, creating user interface elements with Unity UI, and scripting core functionality in C#. Let's start by clarifying how the player controls work for the majority of gameplay. The player has two main input types:

  • They have limited control over how the camera moves and when it moves

  • They can press alphanumeric keys on the keyboard to spell words during combat with zombies

These two input types are now considered in more depth.