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  • Book Overview & Buying Mastering Unity 5.x
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Mastering Unity 5.x

Mastering Unity 5.x

By : Alan Thorn
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Mastering Unity 5.x

Mastering Unity 5.x

3 (1)
By: Alan Thorn

Overview of this book

Mastering Unity 5.x is for developers wishing to optimize the features of Unity 5.x. With an in-depth focus on a practical project, learn all about Unity architecture and impressive animation techniques. With this book, produce fun games with confidence.
Table of Contents (9 chapters)
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Chapter 3.  Player Controls - Movement

This chapter focuses in depth on building cross-platform player controls. This process involves making animations using the animation editor, developing animation graphs with Mecanim, creating user interface elements with Unity UI, and scripting core functionality in C#. Let's start by clarifying how the player controls work for the majority of gameplay. The player has two main input types:

  • They have limited control over how the camera moves and when it moves
  • They can press alphanumeric keys on the keyboard to spell words during combat with zombies

These two input types are now considered in more depth.

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Tech Concepts
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Mastering Unity 5.x
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