Book Image

Mastering Unity 5.x

By : Alan Thorn
Book Image

Mastering Unity 5.x

By: Alan Thorn

Overview of this book

Mastering Unity 5.x is for developers wishing to optimize the features of Unity 5.x. With an in-depth focus on a practical project, learn all about Unity architecture and impressive animation techniques. With this book, produce fun games with confidence.
Table of Contents (16 chapters)
Mastering Unity 5.x
Credits
About the Author
Acknowledgment
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

About the Reviewer

Francesco Sapio obtained his computer science and control engineering degree from Sapienza University of Rome, Italy, with a couple of semesters in advance, scoring summa cum laude. He is currently working on a master of science in engineering in artificial intelligence and robotics at the same university.

He is a Unity 3D and Unreal expert, a skilled game designer, and an experienced user of the major graphics programs. He developed Game@School (Sapienza University of Rome) an educational game for high school students to learn some concepts of physics, and Sticker Book (Dataware Games), a cross-platform series of games for kids. In addition, he worked as a consultant for the (successfully funded by Kickstarter) game Prosperity – Italy 1434 (Entertainment Game Apps, Inc) and for the open online collaborative ideation system titled Innovoice (Sapienza University of Rome). Moreover, he has been involved in different research projects, such as Belief Driven Pathfinding (Sapienza University of Rome), which is a new technique of pathfinding in video games that was presented as a paper at the DiGRA-FDG Conference 2016 and perfekt.ID (Royal Melbourne Institute of Technology), which included developing a recommendation system for games.

He is an active writer on the topic of game development. Recently, he authored the book Unity UI Cookbook, Packt which teaches readers how to develop exciting and practical user interfaces for games within Unity, and a short e-guide, What do you need to know about Unity, Packt. In addition, he co-authored the book Unity 5.x 2D Game Development Blueprints, Packt. Furthermore, he has also been a reviewer for the following books: Game Physics Cookbook, Unity 5.x by Example, and Unity Game Development Scripting, all from Packt.

Finally, Francesco loves math, philosophy, logic, and puzzle solving, but most of all, creating video games, thanks to his passion for game designing and programming.

You can connect with him at www.francescosapio.com.

I’m deeply thankful to my parents for their infinite patience, enthusiasm, and support throughout my life. Moreover, I’m thankful to the rest of my family, in particular to my grandparents, since they have always encouraged me to do better in my life with the Latin expressions “Ad maiora” and “Per aspera ad astra”.

Finally, a huge thanks to all the special people around me whom I love, in particular to my girlfriend—I’m grateful for all of your help in everything.