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  • Book Overview & Buying Mastering Unity 5.x
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Mastering Unity 5.x

Mastering Unity 5.x

By : Alan Thorn
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Mastering Unity 5.x

Mastering Unity 5.x

3 (1)
By: Alan Thorn

Overview of this book

Mastering Unity 5.x is for developers wishing to optimize the features of Unity 5.x. With an in-depth focus on a practical project, learn all about Unity architecture and impressive animation techniques. With this book, produce fun games with confidence.
Table of Contents (9 chapters)
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Optimization tips and tricks


The Stats panel and the Profiler are solid tools for diagnosing performance problems in your game, as well as determining where those problems are in the script, thereby suggesting how they may be corrected. However, as mentioned, optimization should begin at the design phase of development, and should persist throughout all subsequent stages. Consequently, there are some general tips, tricks, and workflows that can be followed, with proper consideration and limitations, to help optimize your game across development, minimizing problems that could emerge later. This section explores some of these tips and tricks, in addition to those already mentioned in Chapter 1, Preparation and Asset-Configuring. Let's see these...

Strings and comparisons

Working with strings in Unity is common. Game objects have names and tags, animations have parameters, and games feature many other string properties, including names, localization data, character dialogue, and more. Consequently...

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Mastering Unity 5.x
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