This concluding chapter completes our development journey with Dead Keys and Unity development. Here, we'll see tips and tricks for game optimization to improve performance across a range of systems, from desktop and consoles to mobile devices and the web. We'll explore techniques for optimizing assets for mobiles, both textures and meshes, and for configuring our scripts and software design to perform optimally. We'll also explore techniques and ideas for mobile deployment, and we'll consider VR and other platform types. In short, this chapter is a wide-ranging tour of miscellaneous topics that don't fit specifically into any single chapter previously, but are nonetheless important and should be carefully considered. So let's get started!
Mastering Unity 5.x
By :
Mastering Unity 5.x
By:
Overview of this book
Mastering Unity 5.x is for developers wishing to optimize the features of Unity 5.x. With an in-depth focus on a practical project, learn all about Unity architecture and impressive animation techniques. With this book, produce fun games with confidence.
Table of Contents (16 chapters)
Mastering Unity 5.x
Credits
About the Author
Acknowledgment
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface
Free Chapter
Preparation and Asset-Configuring
Level Design and Structure
Player Controls - Movement
Player Controls - Typing and Health
Enemies and Artificial Intelligence
Project Management and Version Control
Persistent Data - Load and Save Game States
Performance, Optimization, Mobiles, and More
Customer Reviews