Book Image

3D Game Design with Unreal Engine 4 and Blender

By : Jessica Plowman
Book Image

3D Game Design with Unreal Engine 4 and Blender

By: Jessica Plowman

Overview of this book

Unreal Engine 4 now has support for Blender, which was not available in earlier versions. This has opened up new possibilities and that is where this book comes in. This is the first book in the market combining these two powerful game and graphic engines. Readers will build an amazing high-level game environment with UE4 and will show them how to use the power of Blender 3D to create stunning animations and 3D effects for their game. This book will start with creating levels, 3D assets for the game, game progression, light and environment control, animation, and so on. Then it will teach readers to add amazing visual effects to their game by applying rendering, lighting, rigging, and compositing techniques in Blender. Finally, readers will learn how to smoothly transfer blender files to UE4 and animate the game assets. Each chapter will add complexities to the game environment.
Table of Contents (16 chapters)
3D Game Design with Unreal Engine 4 and Blender
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Summary


Throughout this chapter, you took a look at the tools you will use to bring our level idea to life. Blender is a freely available open source creation suite that supports the entire asset development process. Created using the Python programming language, Blender is flexible enough to run on almost any machine and is entirely cross-platform; it runs in Windows, Mac, or Linux. Next, you took a look at the design process you will use and how Blender and Unreal Engine 4 plug into it. Lastly, you set up Unreal to begin our first project. As you move to the next chapter, you will build your first level that will play host to your first original game asset. Can you feel the excitement!?