Book Image

3D Game Design with Unreal Engine 4 and Blender

By : Jessica Plowman
Book Image

3D Game Design with Unreal Engine 4 and Blender

By: Jessica Plowman

Overview of this book

Unreal Engine 4 now has support for Blender, which was not available in earlier versions. This has opened up new possibilities and that is where this book comes in. This is the first book in the market combining these two powerful game and graphic engines. Readers will build an amazing high-level game environment with UE4 and will show them how to use the power of Blender 3D to create stunning animations and 3D effects for their game. This book will start with creating levels, 3D assets for the game, game progression, light and environment control, animation, and so on. Then it will teach readers to add amazing visual effects to their game by applying rendering, lighting, rigging, and compositing techniques in Blender. Finally, readers will learn how to smoothly transfer blender files to UE4 and animate the game assets. Each chapter will add complexities to the game environment.
Table of Contents (16 chapters)
3D Game Design with Unreal Engine 4 and Blender
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Win conditions


At this point in the book we have two whitebox levels, complete with a starting point and an end goal in each one. We have also constructed a bit of narrative that strings the two together. In this section, I will show you how to use Blueprints to connect the two levels and allow a player to go from the cargo ship level to the space station by investigating the crate. In the end, we will have the skeleton of a game demo that could definitely be expanded on with additional art and gameplay to create a full game.

To connect the two levels, we will have to go back to the cargo ship and add a triggered event to the crate we placed there that allows the player to investigate it. This trigger will then allow the player to load to the space station level to continue the story:

Connecting our cargo ship level to the space station level

  1. Open the cargo ship level and add two things: A Box Trigger around the crate we created and a Text Render with a message saying to press the E key to...