Index
A
- animation
- handling / How does Blender handle animation?
- animation tools
- asset
- Average Island Scale / Average Island Scale
B
- Blender
- installing / Installing Blender
- URL / Installing Blender
- object, exporting from / Exporting our object from Blender
- multiple shapes, using within / Using multiple shapes within Blender
- animation, handling / How does Blender handle animation?
- suite of animation tools, using / Using Blender's suite of animation tools
- blocking volumes / Whiteboxing a level for better asset creation
- Blueprints
- used, for adding interactive elements / Adding interactive elements using Triggers and Blueprints
- Bridge Edge Loops tool / Bridge Edge Loops tool
C
- class blueprint
- creating / Creating a class blueprint to tie it all together
- creating, for artifact / Creating a class blueprint to tie it all together
- complex objects
- unwrapping / Unwrapping complex objects
- seams, creating / Marking seams
- unwrap tool / Unwrap tool
- stitch / Stitch
- average island scale / Average Island Scale
- pack islands / Pack Islands
- Smart UV Project, using / Using Smart UV Project
- Content Browser
- used, for start building level / Using the Content Browser to start building the level
- cubes
- unwrapping / Unwrapping Cubes
- Custom Marking Seams
- about / Custom Marking Seams
- cubes, unwrapping / Unwrapping Cubes
- cylinders, unwrapping / Unwrapping Cylinders
- cylinders
- unwrapping / Unwrapping Cylinders
D
- 3D asset
- setting up / Setting up and using our new 3D asset
- using / Setting up and using our new 3D asset
F
- FBX
- about / What is FBX?
G
- game asset
- UV unwrapping / UV unwrapping our game asset
- game assets
- making / Getting started making game assets
I
- interactive elements
- adding, Triggers used / Adding interactive elements using Triggers and Blueprints
- adding, Blueprints used / Adding interactive elements using Triggers and Blueprints
- interface
- exploring / Exploring the interface
K
- keyframes
- using / Rigging and using keyframes
- rigging / Rigging and using keyframes
- Knife tool / Knife tool
L
- level
- playtesting / Playtesting our level
- complex level, planning / Planning a more complex level
- whiteboxing, for better asset creation / Whiteboxing a level for better asset creation
- design, principles / Level design principles
- win conditions / Win conditions
- light
- using / Using different types of light
M
- maps
- different maps, used for creating realistic look / Using different maps to create a more realistic look
- diffuse maps / Using different maps to create a more realistic look
- specular map / Using different maps to create a more realistic look
- normal map / Using different maps to create a more realistic look
- modes
- working with / Working with modes
- multiple shapes
- using, within Blender / Using multiple shapes within Blender
O
- object
- exporting, from Blender / Exporting our object from Blender
- importing, into Unreal / Importing our object into Unreal
P
- pack islands / Pack Islands
- parenting / Rigging and using keyframes
- particle effects
- using / Using particle effects
- Physically Based Rendering (PBR) / Using different maps to create a more realistic look
- polygon modeling
- basic tools, using / Using the basic tools of polygon modeling
- project
- working with / Jumping into our first project
S
- scripting
- advanced scripting techniques / Advanced scripting techniques
- settings
- customizing / Customizing your settings
- Smart UV Project / Unwrapping complex objects
- using / Using Smart UV Project
- sound effects
- using / Using sound effects
- stitch / Stitch
- Subdivide tool / Subdivide tool
- Substance Painter
- Substance Painter Texturing
T
- texturing
- techniques / Basic texturing techniques
- tools
- about / Advanced tools: Subdivide, Knife, Bridge Edge Loops, and more
- Subdivide tool / Subdivide tool
- Knife tool / Knife tool
- Bridge Edge Loops tool / Bridge Edge Loops tool
- Triangulate modifier tool / Triangulate modifier tool
- Triangulate modifier tool / Triangulate modifier tool
- Triggers
- used, for adding interactive elements / Adding interactive elements using Triggers and Blueprints
U
- Unreal
- object, importing into / Importing our object into Unreal
- Unreal Engine 4
- unwrap tool / Unwrap tool
- UV mapping