Book Image

3D Game Design with Unreal Engine 4 and Blender

By : Jessica Plowman
Book Image

3D Game Design with Unreal Engine 4 and Blender

By: Jessica Plowman

Overview of this book

Unreal Engine 4 now has support for Blender, which was not available in earlier versions. This has opened up new possibilities and that is where this book comes in. This is the first book in the market combining these two powerful game and graphic engines. Readers will build an amazing high-level game environment with UE4 and will show them how to use the power of Blender 3D to create stunning animations and 3D effects for their game. This book will start with creating levels, 3D assets for the game, game progression, light and environment control, animation, and so on. Then it will teach readers to add amazing visual effects to their game by applying rendering, lighting, rigging, and compositing techniques in Blender. Finally, readers will learn how to smoothly transfer blender files to UE4 and animate the game assets. Each chapter will add complexities to the game environment.
Table of Contents (16 chapters)
3D Game Design with Unreal Engine 4 and Blender
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Adding interactive elements using Triggers and Blueprints


Right now, our game level is looking pretty good. We have given it some props that make the player feel they are wandering around the insides of a small cargo ship. Using lights, we have communicated to the player a sense of danger and mystery. The final step in finishing this level will be to add some basic interactive elements. For that we are going to need a Blueprint.

A Blueprint is a visual scripting engine built into the Unreal game engine that allows artists and other non-programmers to program game mechanics and level events without ever looking at a line of code. I have also found during my years of teaching that it is a great way to introduce yourself to programming techniques, as a Blueprint uses many of the same terms. For our purposes, we will use Blueprints to animate our two doors and our elevator so that our player has some interactive elements to play with:

All Blueprints have an Event to kick them off, followed by...