In this chapter, we will outline basic recipes for getting started in UE4 game development, and the basic tools that we use for creating the code that makes your game. This will include the following recipes:
Installing Visual Studio
Creating and building your first C++ project in Visual Studio
Changing the code font and color in Visual Studio
Extension – changing the color theme in Visual Studio
Formatting your code (Autocomplete settings) in Visual Studio
Shortcut keys in Visual Studio
Extended mouse usage in Visual Studio
UE4 – installation
UE4 – first project
UE4 – creating your first level
UE4 – logging with
UE_LOG
UE4 – making an
FString
fromFStrings
and other variablesProject management on GitHub – getting your Source Control
Project management on GitHub – using the Issue Tracker
Project management on VisualStudio.com – managing the tasks in your project
Project management on VisualStudio.com – constructing user stories and tasks