Book Image

Unreal Engine 4 Scripting with C++ Cookbook

By : William Sherif, Stephen Whittle
Book Image

Unreal Engine 4 Scripting with C++ Cookbook

By: William Sherif, Stephen Whittle

Overview of this book

Unreal Engine 4 (UE4) is a complete suite of game development tools made by game developers, for game developers. With more than 100 practical recipes, this book is a guide showcasing techniques to use the power of C++ scripting while developing games with UE4. It will start with adding and editing C++ classes from within the Unreal Editor. It will delve into one of Unreal's primary strengths, the ability for designers to customize programmer-developed actors and components. It will help you understand the benefits of when and how to use C++ as the scripting tool. With a blend of task-oriented recipes, this book will provide actionable information about scripting games with UE4, and manipulating the game and the development environment using C++. Towards the end of the book, you will be empowered to become a top-notch developer with Unreal Engine 4 using C++ as the scripting language.
Table of Contents (19 chapters)
Unreal Engine 4 Scripting with C++ Cookbook
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Preface
Index

Exposing UInterface methods to Blueprint from a native base class


Being able to define UInterface methods in C++ is great, but they should be accessible from Blueprint too. Otherwise, designers or others who are using Blueprint won't be able to interact with your UInterface. This recipe shows you how to make a function from an interface callable within the Blueprint system.

How to do it...

  1. Create a UInterface called UPostBeginPlay/IPostBeginPlay.

  2. Add the following virtual method to IPostBeginPlay:

    UFUNCTION(BlueprintCallable, Category=Test)
    virtual void OnPostBeginPlay();
  3. Provide an implementation of the function:

    voidIPostBeginPlay::OnPostBeginPlay()
    {
      GEngine->AddOnScreenDebugMessage(-1, 1, FColor::Red, "PostBeginPlay called");
    }
  4. Create a new Actor class called APostBeginPlayTest.

  5. Modify the class declaration so that it also inherits IPostBeginPlay:

    UCLASS()
    class UE4COOKBOOK_API APostBeginPlayTest : public AActor, public IPostBeginPlay
  6. Compile your project. Inside the editor, drag an instance...