Book Image

Unreal Engine 4 Scripting with C++ Cookbook

By : William Sherif, Stephen Whittle
Book Image

Unreal Engine 4 Scripting with C++ Cookbook

By: William Sherif, Stephen Whittle

Overview of this book

Unreal Engine 4 (UE4) is a complete suite of game development tools made by game developers, for game developers. With more than 100 practical recipes, this book is a guide showcasing techniques to use the power of C++ scripting while developing games with UE4. It will start with adding and editing C++ classes from within the Unreal Editor. It will delve into one of Unreal's primary strengths, the ability for designers to customize programmer-developed actors and components. It will help you understand the benefits of when and how to use C++ as the scripting tool. With a blend of task-oriented recipes, this book will provide actionable information about scripting games with UE4, and manipulating the game and the development environment using C++. Towards the end of the book, you will be empowered to become a top-notch developer with Unreal Engine 4 using C++ as the scripting language.
Table of Contents (19 chapters)
Unreal Engine 4 Scripting with C++ Cookbook
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Preface
Index

HTTP API – Progress bars


The IHttpRequest object from HTTP API will report HTTP download progress via a callback on a FHttpRequestProgressDelegate accessible via OnRequestProgress(). The signature of the function we can attach to the OnRequestProgress() delegate is as follows:

HandleRequestProgress( FHttpRequestPtr request, int32 sentBytes, int32 receivedBytes )

The three parameters of the function you may write include: the original IHttpRequest object, the bytes sent, and the bytes received so far. This function gets called back periodically until the IHttpRequest object completes, which is when the function you attach to OnProcessRequestComplete() gets called. You can use the values passed to your HandleRequestProgress function to advance a progress bar that you will create in UMG.

Getting ready

You will need an internet connection to use this recipe. We will be requesting a file from a public server. You can use a public server or your own private server for your HTTP request if you'd like...