Book Image

Unreal Engine 4 Scripting with C++ Cookbook

By : William Sherif, Stephen Whittle
Book Image

Unreal Engine 4 Scripting with C++ Cookbook

By: William Sherif, Stephen Whittle

Overview of this book

Unreal Engine 4 (UE4) is a complete suite of game development tools made by game developers, for game developers. With more than 100 practical recipes, this book is a guide showcasing techniques to use the power of C++ scripting while developing games with UE4. It will start with adding and editing C++ classes from within the Unreal Editor. It will delve into one of Unreal's primary strengths, the ability for designers to customize programmer-developed actors and components. It will help you understand the benefits of when and how to use C++ as the scripting tool. With a blend of task-oriented recipes, this book will provide actionable information about scripting games with UE4, and manipulating the game and the development environment using C++. Towards the end of the book, you will be empowered to become a top-notch developer with Unreal Engine 4 using C++ as the scripting language.
Table of Contents (19 chapters)
Unreal Engine 4 Scripting with C++ Cookbook
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Preface
Index

Destroying an Actor after a delay using SetLifeSpan


Let's look at how we can destroy an Actor.

How to do it...

  1. Create a new C++ class using the wizard. Select Actor as your base class.

  2. In the implementation of Actor, add the following code to the BeginPlay function:

    SetLifeSpan(10);
  3. Drag a copy of your custom Actor into the viewport within the Editor.

  4. Play your level, and look at the Outliner to verify that your Actor instance disappears after 10 seconds, having destroyed itself.

How it works...

  1. We insert our code into the BeginPlay function so that it executes when the game starts.

  2. SetLifeSpan(10);: The SetLifeSpan function allows us to specify a duration in seconds, after which the Actor calls its own Destroy() method.