Book Image

Unreal Engine 4 Scripting with C++ Cookbook

By : William Sherif, Stephen Whittle
Book Image

Unreal Engine 4 Scripting with C++ Cookbook

By: William Sherif, Stephen Whittle

Overview of this book

Unreal Engine 4 (UE4) is a complete suite of game development tools made by game developers, for game developers. With more than 100 practical recipes, this book is a guide showcasing techniques to use the power of C++ scripting while developing games with UE4. It will start with adding and editing C++ classes from within the Unreal Editor. It will delve into one of Unreal's primary strengths, the ability for designers to customize programmer-developed actors and components. It will help you understand the benefits of when and how to use C++ as the scripting tool. With a blend of task-oriented recipes, this book will provide actionable information about scripting games with UE4, and manipulating the game and the development environment using C++. Towards the end of the book, you will be empowered to become a top-notch developer with Unreal Engine 4 using C++ as the scripting language.
Table of Contents (19 chapters)
Unreal Engine 4 Scripting with C++ Cookbook
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Preface
Index

Laying down a Navigation Mesh


A Navigation Mesh (also known as a Nav Mesh) is basically a definition of areas that an AI-controlled unit considers passable (that is, areas which the "AI-controlled" unit is allowed to move into or across). A Nav Mesh does not include geometry that would block the player if the player tried to move through it.

Getting ready

Constructing a Nav Mesh based on your scene's geometry is fairly easy in UE4. Start with a project that has some obstacles around it, or one that uses a terrain.

How to do it...

To construct your Nav Mesh, simply perform the following steps:

  1. Go to Modes | Volumes.

  2. Drag Nav Mesh Bounds Volume onto your viewport.

    Tip

    Press the P key to view your Nav Mesh.

  3. Scale the Nav Mesh out to cover the area that the actors that use the Nav Mesh should be allowed to navigate and pathfind in.

How it works…

A Nav Mesh doesn't block the player pawn (or other entities) from stepping on certain geometry, but it serves to guide AI-controlled entities regarding where they...