Book Image

Unreal Engine 4 Scripting with C++ Cookbook

By : William Sherif, Stephen Whittle
Book Image

Unreal Engine 4 Scripting with C++ Cookbook

By: William Sherif, Stephen Whittle

Overview of this book

Unreal Engine 4 (UE4) is a complete suite of game development tools made by game developers, for game developers. With more than 100 practical recipes, this book is a guide showcasing techniques to use the power of C++ scripting while developing games with UE4. It will start with adding and editing C++ classes from within the Unreal Editor. It will delve into one of Unreal's primary strengths, the ability for designers to customize programmer-developed actors and components. It will help you understand the benefits of when and how to use C++ as the scripting tool. With a blend of task-oriented recipes, this book will provide actionable information about scripting games with UE4, and manipulating the game and the development environment using C++. Towards the end of the book, you will be empowered to become a top-notch developer with Unreal Engine 4 using C++ as the scripting language.
Table of Contents (19 chapters)
Unreal Engine 4 Scripting with C++ Cookbook
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Preface
Index

Chapter 4. Actors and Components

In this chapter, we will cover following recipes:

  • Creating a custom Actor in C++

  • Instantiating an Actor using SpawnActor

  • Destroying an Actor using Destroy and a Timer

  • Destroying an Actor after a delay using SetLifeSpan

  • Implementing the Actor functionality by composition

  • Loading assets into components using FObjectFinder

  • Implementing the Actor functionality by inheritance

  • Attaching components to create a hierarchy

  • Creating a custom Actor Component

  • Creating a custom Scene Component

  • Creating a custom Primitive Component

  • Creating an InventoryComponent for an RPG

  • Creating an OrbitingMovement Component

  • Creating a building that spawns units