Book Image

Unreal Engine 4 Scripting with C++ Cookbook

By : William Sherif, Stephen Whittle
Book Image

Unreal Engine 4 Scripting with C++ Cookbook

By: William Sherif, Stephen Whittle

Overview of this book

Unreal Engine 4 (UE4) is a complete suite of game development tools made by game developers, for game developers. With more than 100 practical recipes, this book is a guide showcasing techniques to use the power of C++ scripting while developing games with UE4. It will start with adding and editing C++ classes from within the Unreal Editor. It will delve into one of Unreal's primary strengths, the ability for designers to customize programmer-developed actors and components. It will help you understand the benefits of when and how to use C++ as the scripting tool. With a blend of task-oriented recipes, this book will provide actionable information about scripting games with UE4, and manipulating the game and the development environment using C++. Towards the end of the book, you will be empowered to become a top-notch developer with Unreal Engine 4 using C++ as the scripting language.
Table of Contents (19 chapters)
Unreal Engine 4 Scripting with C++ Cookbook
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Preface
Index

Glimmer


Some shader functionality is easily accessible using the standard nodes inside the UE4 Material Editor. You can come up with some neat speckled effects, such as the glittering gold shader we show you how to construct in the following recipe. The purpose of this recipe is to familiarize you with the Material Editor's base functions so that you can learn to construct your own material shaders.

Getting ready

Create an asset (such as a treasure chest) that you want to glow, or open the the source code package of Chapter11 to find the treasureChest.fbx model.

What we'll do is move a plane across the object of a certain thickness W. When the plane passes over the geometry, the emissive color channel is activated, and a glimmer effect is created across the treasure.

We expose several parameters to control the glimmer, including Speed, Period (time between glimmers), Width, Gain, PlaneDirection, and finally, Color.

How to do it...

  1. Create a new Material by right-clicking in the Content Browser...