Book Image

Unreal Engine 4 Scripting with C++ Cookbook

By : William Sherif, Stephen Whittle
Book Image

Unreal Engine 4 Scripting with C++ Cookbook

By: William Sherif, Stephen Whittle

Overview of this book

Unreal Engine 4 (UE4) is a complete suite of game development tools made by game developers, for game developers. With more than 100 practical recipes, this book is a guide showcasing techniques to use the power of C++ scripting while developing games with UE4. It will start with adding and editing C++ classes from within the Unreal Editor. It will delve into one of Unreal's primary strengths, the ability for designers to customize programmer-developed actors and components. It will help you understand the benefits of when and how to use C++ as the scripting tool. With a blend of task-oriented recipes, this book will provide actionable information about scripting games with UE4, and manipulating the game and the development environment using C++. Towards the end of the book, you will be empowered to become a top-notch developer with Unreal Engine 4 using C++ as the scripting language.
Table of Contents (19 chapters)
Unreal Engine 4 Scripting with C++ Cookbook
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Preface
Index

Using Decorators for conditions


Decorators are nodes that allow you to enter a conditional expression on evaluation of another node. They are fairly oddly named, but they are called Decorators because they tend to dress up execution nodes with conditions for execution. For example, in the following diagram, the MoveTo function is only executed when the Decorators condition is met:

There are several pre-packaged Decorators that come with UE4, including Blackboard (variable checks), Compare Blackboard Entries, Cone Check, Cooldown, Does Path Exist, and so on. In this recipe, we explore the use of some of these conditionals to control the execution of different branches of a Behavior Tree.

Getting ready

The ability to create a Decorator is only available from the menu bar of an existing Behavior Tree.

Note

The New Decorator button is in the Menu bar of an existing Behavior Tree, so to find it, you must have an existing Behavior Tree open.

How to do it…

  1. In the Menu bar of an existing Behavior Tree...