Book Image

Unreal Engine 4 Scripting with C++ Cookbook

By : William Sherif, Stephen Whittle
Book Image

Unreal Engine 4 Scripting with C++ Cookbook

By: William Sherif, Stephen Whittle

Overview of this book

Unreal Engine 4 (UE4) is a complete suite of game development tools made by game developers, for game developers. With more than 100 practical recipes, this book is a guide showcasing techniques to use the power of C++ scripting while developing games with UE4. It will start with adding and editing C++ classes from within the Unreal Editor. It will delve into one of Unreal's primary strengths, the ability for designers to customize programmer-developed actors and components. It will help you understand the benefits of when and how to use C++ as the scripting tool. With a blend of task-oriented recipes, this book will provide actionable information about scripting games with UE4, and manipulating the game and the development environment using C++. Towards the end of the book, you will be empowered to become a top-notch developer with Unreal Engine 4 using C++ as the scripting language.
Table of Contents (19 chapters)
Unreal Engine 4 Scripting with C++ Cookbook
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Preface
Index

Implementing UInterface functions in Blueprint


One of the key advantages of UInterface in Unreal is the ability for users to implement UInterface functions in the editor. This means the interface can be implemented strictly in Blueprint without needing any C++ code, which is helpful to designers.

How to do it...

  1. Create a new UInterface called AttackAvoider.

  2. Add the following function declaration to the header:

    UFUNCTION(BlueprintImplementableEvent, BlueprintCallable, Category = AttackAvoider)
    voidAttackIncoming(AActor* AttackActor);
  3. Create a new Blueprint Class within the Editor:

  4. Base the class on Actor:

  5. Open Class Settings:

  6. Click on the drop-down menu for Implement Interface, and select AttackAvoider:

  7. Compile your blueprint:

  8. Right-click in the Event Graph, and type event attack. Within the Context Sensitive menu, you should see Event Attack Incoming. Select it to place an event node in your graph:

  9. Drag out from the execution pin on the new node, and release. Type print string into the Context Sensitive...