To efficiently complete our game, we still need to insert a couple of gameplay components. This section will quickly go through them, to guide you. In fact, you have already seen most of this stuff in previous chapters and with the previous projects, so for an in-depth explanation, you can revise your work on the other projects.
Wrapping up gameplay
Creating the user interface
We have seen a lot of user interface in the past two projects. Thus, I won't bother repeating how to create a score or a lives counter along with their respective scripts. Rather, this is left as an exercise for you. In particular, you can challenge yourself with the following:
- Game Over Screen: When the player falls in the water, a screen message...