Book Image

Unity 2017 2D Game Development Projects

By : Francesco Sapio, Lauren S. Ferro
Book Image

Unity 2017 2D Game Development Projects

By: Francesco Sapio, Lauren S. Ferro

Overview of this book

<p>2D games are everywhere! Timeless and popular, 2D games represent a substantial segment of the games market. The Unity engine has revolutionized the gaming industry, by making it easier for game developers to create quality games on a budget. If you are looking for a guide to create 2D games using Unity 2017, look no further. With this book, you will learn all the essentials of 2D game development by creating three epic games in a step-by-step manner throughout the course of this book. </p><p> </p><p>The first game will have you collecting as many cakes as possible. The second will transport you to outer space to traverse as far as possible while avoiding enemy spaceships. The last game will have you running and jumping across platforms to collect coins and other exotic items. </p><p> </p><p>Throughout all these three games, you will create characters, make them move, and create some enemies. And then, of course, write code to destroy them!. After showing you the necessities of creating a game, this book will then help you to porting the game to a mobile platform, and provide a path to publish it on the stores. </p><p> </p><p>By the end of this book, you will not only have created three complete great games, but be able to apply your knowledge to create and deploy your own games.</p>
Table of Contents (14 chapters)

Summary

In this chapter, we wrote a lot of code. But, it gave us the possibility of bringing our game to life. In fact, we first programmed the PlayerController, which is responsible for moving the player's spaceship as well as shooting according to the player's input. Then, we saw how it's possible to automate the process of moving and shooting with just a few lines of code by writing the EnemyController. Also, we explored a variant in case you would like to use the second, or maybe both at the same time, to create variety among enemies' behaviors. Finally, we implemented our BulletController, which is responsible for moving the bullet on the map, but also for hitting an enemy or the player, creating an explosion.

In Chapter 7, Getting Serious About Gameplay, we will explore how to incorporate power-up, score, and health into our game, as well as building...