Book Image

Unity 2017 2D Game Development Projects

By : Francesco Sapio, Lauren S. Ferro
Book Image

Unity 2017 2D Game Development Projects

By: Francesco Sapio, Lauren S. Ferro

Overview of this book

<p>2D games are everywhere! Timeless and popular, 2D games represent a substantial segment of the games market. The Unity engine has revolutionized the gaming industry, by making it easier for game developers to create quality games on a budget. If you are looking for a guide to create 2D games using Unity 2017, look no further. With this book, you will learn all the essentials of 2D game development by creating three epic games in a step-by-step manner throughout the course of this book. </p><p> </p><p>The first game will have you collecting as many cakes as possible. The second will transport you to outer space to traverse as far as possible while avoiding enemy spaceships. The last game will have you running and jumping across platforms to collect coins and other exotic items. </p><p> </p><p>Throughout all these three games, you will create characters, make them move, and create some enemies. And then, of course, write code to destroy them!. After showing you the necessities of creating a game, this book will then help you to porting the game to a mobile platform, and provide a path to publish it on the stores. </p><p> </p><p>By the end of this book, you will not only have created three complete great games, but be able to apply your knowledge to create and deploy your own games.</p>
Table of Contents (14 chapters)

UI is not UX

In some cases, the User Experience (UX) is influenced by a UI, in that a badly designed and implemented UI is going to lead to a poor UX. Think of this like going to a supermarket looking for pickles and not having any signs to indicate where they are, so you spend valuable time going down every aisle. If you’re lucky, you won't overlook them.

In the context of games, user experience, or simply UX, is the process used to determine what the experience will be like when a user interacts with your game. UX includes user testing, generating personas (a fictional identity that reflects one of the user groups that you're designing for), scenarios, and storyboards. A good UX should consider the beginning of a player's journey from the acquisition of the game, how problems are handled, the playing of the game, and anything post-game. It's the journey...