Book Image

Unity 2017 2D Game Development Projects

By : Francesco Sapio, Lauren S. Ferro
Book Image

Unity 2017 2D Game Development Projects

By: Francesco Sapio, Lauren S. Ferro

Overview of this book

<p>2D games are everywhere! Timeless and popular, 2D games represent a substantial segment of the games market. The Unity engine has revolutionized the gaming industry, by making it easier for game developers to create quality games on a budget. If you are looking for a guide to create 2D games using Unity 2017, look no further. With this book, you will learn all the essentials of 2D game development by creating three epic games in a step-by-step manner throughout the course of this book. </p><p> </p><p>The first game will have you collecting as many cakes as possible. The second will transport you to outer space to traverse as far as possible while avoiding enemy spaceships. The last game will have you running and jumping across platforms to collect coins and other exotic items. </p><p> </p><p>Throughout all these three games, you will create characters, make them move, and create some enemies. And then, of course, write code to destroy them!. After showing you the necessities of creating a game, this book will then help you to porting the game to a mobile platform, and provide a path to publish it on the stores. </p><p> </p><p>By the end of this book, you will not only have created three complete great games, but be able to apply your knowledge to create and deploy your own games.</p>
Table of Contents (14 chapters)

Last tweaks

To make our game fully functioning, we need to tweak a couple of things.

First of all, we need to link the previous function to reload the scene when the player presses the Play Again? button. To do so, add the UI_GameOver script to the button, then in the On Click() tab of the Button component, press the + button to add an event. Drag and drop the script just added, and select the PlayAgain() function. Here is how the final setup should look:

Next, we don't want the Game Over Screen to always be visible when we start the game, so we need to disable it. To achieve that, select the Game Over Screen in the Hierarchy panel, and in the Inspector uncheck the checkbox next to its name. Here is a screenshot of that:

Lastly, we need to select our Score Label, because we need to set both the number of points to the end of the game, and the Game Over Screen reference...