Book Image

Unity 2017 2D Game Development Projects

By : Francesco Sapio, Lauren S. Ferro
Book Image

Unity 2017 2D Game Development Projects

By: Francesco Sapio, Lauren S. Ferro

Overview of this book

<p>2D games are everywhere! Timeless and popular, 2D games represent a substantial segment of the games market. The Unity engine has revolutionized the gaming industry, by making it easier for game developers to create quality games on a budget. If you are looking for a guide to create 2D games using Unity 2017, look no further. With this book, you will learn all the essentials of 2D game development by creating three epic games in a step-by-step manner throughout the course of this book. </p><p> </p><p>The first game will have you collecting as many cakes as possible. The second will transport you to outer space to traverse as far as possible while avoiding enemy spaceships. The last game will have you running and jumping across platforms to collect coins and other exotic items. </p><p> </p><p>Throughout all these three games, you will create characters, make them move, and create some enemies. And then, of course, write code to destroy them!. After showing you the necessities of creating a game, this book will then help you to porting the game to a mobile platform, and provide a path to publish it on the stores. </p><p> </p><p>By the end of this book, you will not only have created three complete great games, but be able to apply your knowledge to create and deploy your own games.</p>
Table of Contents (14 chapters)

Designing the user interface

Think about reading a book, is the text or images in the center of the page, where is the page number located, and are the pages numbered consecutively? Typically, such things are pretty straightforward and follow conventions. Therefore, to some extent, we begin to expect things to be the same, especially if they are located in the same place, such as page numbers or even the next button. In the context of games, players also expect the same kinds of interactions, not only with gameplay but also with other on-screen elements, such as the UI. For example, if most games show health in a rectangular bar or with hearts, then that's something that players will be looking for when they want to know whether or not they are in danger.

The design of a UI needs to consider a number of things. For example, the limitations of the platform that you are designing...