Book Image

Unity 2017 2D Game Development Projects

By : Francesco Sapio, Lauren S. Ferro
Book Image

Unity 2017 2D Game Development Projects

By: Francesco Sapio, Lauren S. Ferro

Overview of this book

<p>2D games are everywhere! Timeless and popular, 2D games represent a substantial segment of the games market. The Unity engine has revolutionized the gaming industry, by making it easier for game developers to create quality games on a budget. If you are looking for a guide to create 2D games using Unity 2017, look no further. With this book, you will learn all the essentials of 2D game development by creating three epic games in a step-by-step manner throughout the course of this book. </p><p> </p><p>The first game will have you collecting as many cakes as possible. The second will transport you to outer space to traverse as far as possible while avoiding enemy spaceships. The last game will have you running and jumping across platforms to collect coins and other exotic items. </p><p> </p><p>Throughout all these three games, you will create characters, make them move, and create some enemies. And then, of course, write code to destroy them!. After showing you the necessities of creating a game, this book will then help you to porting the game to a mobile platform, and provide a path to publish it on the stores. </p><p> </p><p>By the end of this book, you will not only have created three complete great games, but be able to apply your knowledge to create and deploy your own games.</p>
Table of Contents (14 chapters)

Post-Tiled2Unity 

Now, if we head back to Unity, you will see a new subfolder within Assets called Tiled2Unity, as shown in the following screenshot:

Within this folder, there is our map, which we created within Tiled. You can find it by navigating to Tiled2Unity | Prefabs | RETROformer, as demonstrated in the following screenshot:

Here, you can also see the two layers that we created in Tiled: Water and Terrain as separate layers also within the prefab. Next, drag the RETROformer prefab into the scene. You will notice that it is quite large, but we can modify it easily within Unity.

Now, the level is ready for us to make it usable. For now, we'll finish here, and in Chapter 9, Look, It Moves, we'll begin to create some animations.