Book Image

Unity 2017 2D Game Development Projects

By : Francesco Sapio, Lauren S. Ferro
Book Image

Unity 2017 2D Game Development Projects

By: Francesco Sapio, Lauren S. Ferro

Overview of this book

<p>2D games are everywhere! Timeless and popular, 2D games represent a substantial segment of the games market. The Unity engine has revolutionized the gaming industry, by making it easier for game developers to create quality games on a budget. If you are looking for a guide to create 2D games using Unity 2017, look no further. With this book, you will learn all the essentials of 2D game development by creating three epic games in a step-by-step manner throughout the course of this book. </p><p> </p><p>The first game will have you collecting as many cakes as possible. The second will transport you to outer space to traverse as far as possible while avoiding enemy spaceships. The last game will have you running and jumping across platforms to collect coins and other exotic items. </p><p> </p><p>Throughout all these three games, you will create characters, make them move, and create some enemies. And then, of course, write code to destroy them!. After showing you the necessities of creating a game, this book will then help you to porting the game to a mobile platform, and provide a path to publish it on the stores. </p><p> </p><p>By the end of this book, you will not only have created three complete great games, but be able to apply your knowledge to create and deploy your own games.</p>
Table of Contents (14 chapters)

Best practices

At some stage when you're creating 2D games, you will probably need to create your own 2D Sprite, and eventually your own Sprite Sheets. For those new to this, there are a few other things to keep in mind (other than the power of 2) when doing this. We'll discuss some of these things in the following section.

Textures

While we have been emphasizing the Power Of Two, it is for a reason. Not only will they be more efficient, they also won't need rescaling at build time. As we have already said, in Unity you can use up to 4096x4096 pixels (make sure that you use these units in your graphics program), but 2048x2048 pixels is the highest available on many graphics cards and platforms. In other words...