Now, this is where Tiled2Unity comes in handy. Once you have created your Tilemap in Tiled, we need to bring it into Unity so that the player will be able to interact with it.
Generally, most of the things that we have completed using third-party software can be done manually within Unity itself; however, third-party tools offer a way to increase efficiency, and in some cases, the output. In saying that, I do encourage you to explore the ways that you could complete these tasks within Unity, even if they are time-consuming. In the event that such programs are no longer available, it is useful to know the "manual" way to achieve the same results.
When you open Tiled2Unity, you will see a window like the following screenshot:
While initially this may be quite daunting, the whole process is very simple. To import our Tilemap...