Book Image

Unity 2017 2D Game Development Projects

By : Francesco Sapio, Lauren S. Ferro
Book Image

Unity 2017 2D Game Development Projects

By: Francesco Sapio, Lauren S. Ferro

Overview of this book

<p>2D games are everywhere! Timeless and popular, 2D games represent a substantial segment of the games market. The Unity engine has revolutionized the gaming industry, by making it easier for game developers to create quality games on a budget. If you are looking for a guide to create 2D games using Unity 2017, look no further. With this book, you will learn all the essentials of 2D game development by creating three epic games in a step-by-step manner throughout the course of this book. </p><p> </p><p>The first game will have you collecting as many cakes as possible. The second will transport you to outer space to traverse as far as possible while avoiding enemy spaceships. The last game will have you running and jumping across platforms to collect coins and other exotic items. </p><p> </p><p>Throughout all these three games, you will create characters, make them move, and create some enemies. And then, of course, write code to destroy them!. After showing you the necessities of creating a game, this book will then help you to porting the game to a mobile platform, and provide a path to publish it on the stores. </p><p> </p><p>By the end of this book, you will not only have created three complete great games, but be able to apply your knowledge to create and deploy your own games.</p>
Table of Contents (14 chapters)

Introduction to the animation system

Unity has a brilliant and effective animation system named Mecanim. It works wonderfully with 3D animation, as well as for 2D animations. However, we will use some basic features, since we are going to use just a couple of Sprite animations to begin with.

Of course, feel free to explore the official documentation by visiting https://docs.unity3d.com/Manual/AnimationSection.html or following the official video tutorial: https://unity3d.com/learn/tutorials/s/animation.

When it comes to the animation system in Unity, we can talk about State Machines. Each animation is a node and the character can change animation according to certain variables of the State Machine. You can see an example of an animation State Machine in the following image. Keep in mind that, usually, animation state machines are much bigger and more complex in a real project...