Book Image

Unity 2017 2D Game Development Projects

By : Francesco Sapio, Lauren S. Ferro
Book Image

Unity 2017 2D Game Development Projects

By: Francesco Sapio, Lauren S. Ferro

Overview of this book

<p>2D games are everywhere! Timeless and popular, 2D games represent a substantial segment of the games market. The Unity engine has revolutionized the gaming industry, by making it easier for game developers to create quality games on a budget. If you are looking for a guide to create 2D games using Unity 2017, look no further. With this book, you will learn all the essentials of 2D game development by creating three epic games in a step-by-step manner throughout the course of this book. </p><p> </p><p>The first game will have you collecting as many cakes as possible. The second will transport you to outer space to traverse as far as possible while avoiding enemy spaceships. The last game will have you running and jumping across platforms to collect coins and other exotic items. </p><p> </p><p>Throughout all these three games, you will create characters, make them move, and create some enemies. And then, of course, write code to destroy them!. After showing you the necessities of creating a game, this book will then help you to porting the game to a mobile platform, and provide a path to publish it on the stores. </p><p> </p><p>By the end of this book, you will not only have created three complete great games, but be able to apply your knowledge to create and deploy your own games.</p>
Table of Contents (14 chapters)

Designing game #2

Now that you have a general understanding of shooting games, it's time to design our game. First of all, we like the idea of setting it in space, and, of course, it will be a 2D game. Riding the coattails of the success of Space Invaders, we can try to do something similar. So, the player will control a spaceship, which is at the bottom of the screen and can move only to the left or right. We could allow the player to go also up and down, but that would complicate the AI a little too much. Then, we don't like the idea of having shields protecting the player, since we want the game to be more challenging. However, we like that the player has a limited number of lives and that they are shown in the bottom-left corner of the screen.

This is a screenshot of how the game should look at the end of these three chapters:

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