Book Image

Unity 2017 2D Game Development Projects

By : Francesco Sapio, Lauren S. Ferro
Book Image

Unity 2017 2D Game Development Projects

By: Francesco Sapio, Lauren S. Ferro

Overview of this book

<p>2D games are everywhere! Timeless and popular, 2D games represent a substantial segment of the games market. The Unity engine has revolutionized the gaming industry, by making it easier for game developers to create quality games on a budget. If you are looking for a guide to create 2D games using Unity 2017, look no further. With this book, you will learn all the essentials of 2D game development by creating three epic games in a step-by-step manner throughout the course of this book. </p><p> </p><p>The first game will have you collecting as many cakes as possible. The second will transport you to outer space to traverse as far as possible while avoiding enemy spaceships. The last game will have you running and jumping across platforms to collect coins and other exotic items. </p><p> </p><p>Throughout all these three games, you will create characters, make them move, and create some enemies. And then, of course, write code to destroy them!. After showing you the necessities of creating a game, this book will then help you to porting the game to a mobile platform, and provide a path to publish it on the stores. </p><p> </p><p>By the end of this book, you will not only have created three complete great games, but be able to apply your knowledge to create and deploy your own games.</p>
Table of Contents (14 chapters)

Implementing mobile input for the game

One last step to conclude our game is to make it mobile friendly. So far, we can move the character only with a keyboard, but what about mobile devices with a touchscreen instead? If you remember the controls from Chapter 10, Let's Get Physical, we implemented the Movement Component independently from the input. As a result, the Player Controller script is responsible for gathering the input from the player to send it to the character. Also, we made the Player Controller inactive in the case of mobile devices, which is great. However, now it's time to implement the controller for the touchscreen. This will compile when the game runs neither in the Editor or in a standalone version.

To implement the system, we will use the UI system in Unity, which is already suitable for gathering input from touchscreens. Let's start by creating...