Book Image

Unity 2017 2D Game Development Projects

By : Francesco Sapio, Lauren S. Ferro
Book Image

Unity 2017 2D Game Development Projects

By: Francesco Sapio, Lauren S. Ferro

Overview of this book

<p>2D games are everywhere! Timeless and popular, 2D games represent a substantial segment of the games market. The Unity engine has revolutionized the gaming industry, by making it easier for game developers to create quality games on a budget. If you are looking for a guide to create 2D games using Unity 2017, look no further. With this book, you will learn all the essentials of 2D game development by creating three epic games in a step-by-step manner throughout the course of this book. </p><p> </p><p>The first game will have you collecting as many cakes as possible. The second will transport you to outer space to traverse as far as possible while avoiding enemy spaceships. The last game will have you running and jumping across platforms to collect coins and other exotic items. </p><p> </p><p>Throughout all these three games, you will create characters, make them move, and create some enemies. And then, of course, write code to destroy them!. After showing you the necessities of creating a game, this book will then help you to porting the game to a mobile platform, and provide a path to publish it on the stores. </p><p> </p><p>By the end of this book, you will not only have created three complete great games, but be able to apply your knowledge to create and deploy your own games.</p>
Table of Contents (14 chapters)

Summary

In this chapter, we have seen some examples of games that focus on the mechanics of collecting. We have seen some of the key features of collecting games and things to consider when designing them, including considerations for our project. We explored many features within Unity that focus on 2D Sprites that handle them as well as create them. Finally, we have learned how to set up and configure the Sprites for our project and get it ready for applying scripts to and creating prefabs. Lastly, we looked at some best practices for creating Sprites and utilizing the Sprite tools.

Next, in Chapter 3, Let's Make Some Prefabs, we will learn how to write some basic C# scripts and apply them to our Sprites. We will also learn what Prefabs are in Unity, and how to create and use them within our project. Lastly, we will also explore how to add basic audio and sound effects to...