Book Image

Unity 2017 2D Game Development Projects

By : Francesco Sapio, Lauren S. Ferro
Book Image

Unity 2017 2D Game Development Projects

By: Francesco Sapio, Lauren S. Ferro

Overview of this book

<p>2D games are everywhere! Timeless and popular, 2D games represent a substantial segment of the games market. The Unity engine has revolutionized the gaming industry, by making it easier for game developers to create quality games on a budget. If you are looking for a guide to create 2D games using Unity 2017, look no further. With this book, you will learn all the essentials of 2D game development by creating three epic games in a step-by-step manner throughout the course of this book. </p><p> </p><p>The first game will have you collecting as many cakes as possible. The second will transport you to outer space to traverse as far as possible while avoiding enemy spaceships. The last game will have you running and jumping across platforms to collect coins and other exotic items. </p><p> </p><p>Throughout all these three games, you will create characters, make them move, and create some enemies. And then, of course, write code to destroy them!. After showing you the necessities of creating a game, this book will then help you to porting the game to a mobile platform, and provide a path to publish it on the stores. </p><p> </p><p>By the end of this book, you will not only have created three complete great games, but be able to apply your knowledge to create and deploy your own games.</p>
Table of Contents (14 chapters)

Alternative enemy controller

In order to give variety to our game, this section explores an alternative to the previous enemy controller. Once again, this shows how to create challenging enemies with just a few lines of code, without complex AI algorithms that can be confusing for beginners.

Creating the second enemy controller

To create the second enemy controller, we can start by duplicating the enemy controller; just select it and press Ctrl + D (if you are a Mac user, you need to press Command + D). The new script should be renamed EnemyControllerSmartAttacker.

Double-click to open it, and change the class name to EnemyControllerSmartAttacker, like the following:

// [...] 
public class EnemyControllerSmartAttacker : MonoBehaviour...