Book Image

Learning Java by Building Android Games - Second Edition

By : John Horton
Book Image

Learning Java by Building Android Games - Second Edition

By: John Horton

Overview of this book

Android is one of the most popular mobile operating systems presently. It uses the most popular programming language, Java, as the primary language for building apps of all types. However, this book is unlike other Android books in that it doesn’t assume that you already have Java proficiency. This new and expanded second edition of Learning Java by Building Android Games shows you how to start building Android games from scratch. The difficulty level will grow steadily as you explore key Java topics, such as variables, loops, methods, object oriented programming, and design patterns, including code and examples that are written for Java 9 and Android P. At each stage, you will put what you’ve learned into practice by developing a game. You will build games such as Minesweeper, Retro Pong, Bullet Hell, and Classic Snake and Scrolling Shooter games. In the later chapters, you will create a time-trial, open-world platform game. By the end of the book, you will not only have grasped Java and Android but will also have developed six cool games for the Android platform.
Table of Contents (30 chapters)
Learning Java by Building Android Games Second Edition
Contributors
Preface
Index

Locking the game to full-screen and landscape orientation


We want to use every pixel that the player's Android device has to offer so we will make changes to the AndroidManifest.xml file which allows us to make configuration changes.

Make sure the AndroidManifest.xml file is open in the editor window. If you followed along with the previous section it will be already.

In the AndroidManifest.xml file, locate the following line of code:

android:name=".SubHunter">

Place the cursor before the closing > shown above. Tap the Enter key a couple of times to move the > a couple of lines below the rest of the line shown above.

Immediately below ".SubHunter" but before the newly positioned > type or copy and paste these two lines to make the game run full screen and lock it in the landscape orientation.

android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
android:screenOrientation="landscape"

This is a fiddly set of steps and it is the first code we have edited in the book so here I am showing you a bigger range of this file with the code we just added highlighted amongst it.

…
<activity android:name=".SubHunter"
   android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
   android:screenOrientation="landscape"
   >
   <intent-filter>
      <action android:name="android.intent.action.MAIN" />

      <category android:name="android.intent.category.LAUNCHER" />
   </intent-filter>
</activity>
…

Note

The code we have just written and the rest of the contents of AndroidManifest.xml we call XML (extensible markup language). Android uses XML for several different configurations. It is not necessary to learn this language as to make all the projects in this book this minor modification is all we will ever need to do.

Now our game will use all the screen space the device makes available and the screen has been locked in landscape mode even if the player holds their device in portrait orientation.