Book Image

Learning Java by Building Android Games - Second Edition

By : John Horton
Book Image

Learning Java by Building Android Games - Second Edition

By: John Horton

Overview of this book

Android is one of the most popular mobile operating systems presently. It uses the most popular programming language, Java, as the primary language for building apps of all types. However, this book is unlike other Android books in that it doesn’t assume that you already have Java proficiency. This new and expanded second edition of Learning Java by Building Android Games shows you how to start building Android games from scratch. The difficulty level will grow steadily as you explore key Java topics, such as variables, loops, methods, object oriented programming, and design patterns, including code and examples that are written for Java 9 and Android P. At each stage, you will put what you’ve learned into practice by developing a game. You will build games such as Minesweeper, Retro Pong, Bullet Hell, and Classic Snake and Scrolling Shooter games. In the later chapters, you will create a time-trial, open-world platform game. By the end of the book, you will not only have grasped Java and Android but will also have developed six cool games for the Android platform.
Table of Contents (30 chapters)
Learning Java by Building Android Games Second Edition
Contributors
Preface
Index

Using the assets from the book


The techniques in this book were not invented by me so you are completely free to use any/all code from this book in your own games free or commercial. I also have no problem with you using any of the assets (graphics and sound) in your own games free or commercial.

The only restriction is that you can't publish the code itself or otherwise make it available especially in tutorial form as this would likely bring you into copyright problems with the publisher as well as devalue the many months I spent putting this work together.

If you have been helped, inspired or used my assets I would be grateful for a credit, but it is not required.

Note

I would love to here from you if you have published a game using the techniques, code, assets etc gleaned from this book. But again, this is in no way required.