Book Image

Learning Java by Building Android Games - Second Edition

By : John Horton
Book Image

Learning Java by Building Android Games - Second Edition

By: John Horton

Overview of this book

Android is one of the most popular mobile operating systems presently. It uses the most popular programming language, Java, as the primary language for building apps of all types. However, this book is unlike other Android books in that it doesn’t assume that you already have Java proficiency. This new and expanded second edition of Learning Java by Building Android Games shows you how to start building Android games from scratch. The difficulty level will grow steadily as you explore key Java topics, such as variables, loops, methods, object oriented programming, and design patterns, including code and examples that are written for Java 9 and Android P. At each stage, you will put what you’ve learned into practice by developing a game. You will build games such as Minesweeper, Retro Pong, Bullet Hell, and Classic Snake and Scrolling Shooter games. In the later chapters, you will create a time-trial, open-world platform game. By the end of the book, you will not only have grasped Java and Android but will also have developed six cool games for the Android platform.
Table of Contents (30 chapters)
Learning Java by Building Android Games Second Edition
Contributors
Preface
Index

Chapter 5. The Android Canvas Class – Drawing to the Screen

While we will leave creating our own classes for a few more chapters our new-found knowledge about methods enables us to start taking greater advantage of the classes that Android provides. This entire chapter will be about the Android Canvas class and some related classes like Paint and Color. These classes combined bring great power when it comes to drawing to the screen. Learning about Canvas will also teach us the basics of using any class.

In this chapter, we will:

  • Talk about understanding the Canvas and related classes

  • Write a Canvas based demo app as practice before moving on to Sub' Hunter

  • Look at the Android coordinate system so we know where to do our drawing

  • Draw some graphics and text for the Sub' Hunter game

Let's draw!