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Unity 2020 By Example

Unity 2020 By Example - Third Edition

By : Robert Wells
3.9 (11)
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Unity 2020 By Example

Unity 2020 By Example

3.9 (11)
By: Robert Wells

Overview of this book

The Unity game engine, used by millions of developers around the world, is popular thanks to its features that enable you to create games and 3D apps for desktop and mobile platforms in no time. With Unity 2020, this state-of-the-art game engine introduces enhancements in Unity tooling, editor, and workflow, among many other additions. The third edition of this Unity book is updated to the new features in Unity 2020 and modern game development practices. Once you’ve quickly got to grips with the fundamentals of Unity game development, you’ll create a collection, a twin-stick shooter, and a 2D adventure game. You’ll then explore advanced topics such as machine learning, virtual reality, and augmented reality by building complete projects using the latest game tool kit. As you implement concepts in practice, this book will ensure that you come away with a clear understanding of Unity game development. By the end of the book, you'll have a firm foundation in Unity development using C#, which can be applied to other engines and programming languages. You'll also be able to create several real-world projects to add to your professional game development portfolio.
Table of Contents (16 chapters)
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Chapter 1: Exploring the Fundamentals of Unity

Unity is a game engine that works with your existing asset pipeline (such as 3D modeling software) and can be used to compile video games that work seamlessly across multiple platforms and devices, including Windows, Mac, Linux, Android, and iOS. Using Unity, developers import ready-made assets (such as music, textures, and 3D models), and assemble them into a coherent whole, forming a game world that works according to a unified logic. This book focuses on developing games in Unity 2020 — taking you step by step through how to create increasingly complex projects.

This chapter starts the first project on our list, which will be a fun collection game. By the end of the next chapter, you'll have pieced together a simple but complete game. As part of the process, you'll become familiar with the fundamentals of developing in Unity, including the following:

  • New features in Unity 2020
  • Creating new projects using...
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Unity 2020 By Example
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